Let's Not Agree on What 'Game of the Year' Signifies

The challenge of finding new games persists as the video game industry's greatest existential threat. Despite stressful era of company mergers, growing profit expectations, workforce challenges, extensive implementation of artificial intelligence, platform turmoil, changing generational tastes, progress often revolves to the mysterious power of "making an impact."

Which is why I'm more invested in "honors" than ever.

Having just a few weeks left in 2025, we're completely in GOTY period, an era where the minority of enthusiasts who aren't enjoying identical six no-cost competitive titles each week tackle their unplayed games, argue about development quality, and realize that even they won't experience everything. There will be comprehensive best-of lists, and anticipate "but you forgot!" responses to those lists. An audience consensus-ish chosen by media, influencers, and enthusiasts will be revealed at annual gaming ceremony. (Industry artisans participate next year at the DICE Awards and Game Developers Conference honors.)

This entire recognition serves as good fun — there are no correct or incorrect answers when it comes to the greatest titles of this year — but the stakes appear more substantial. Every selection selected for a "GOTY", be it for the prestigious GOTY prize or "Top Puzzle Title" in forum-voted honors, opens a door for a breakthrough moment. A moderate experience that went unnoticed at release might unexpectedly gain popularity by being associated with better known (i.e. well-promoted) major titles. Once the previous year's Neva was included in nominations for an honor, It's certain for a fact that tons of players quickly wanted to see a review of Neva.

Historically, the GOTY machine has made limited space for the variety of titles released every year. The hurdle to address to evaluate all seems like a monumental effort; nearly numerous releases were released on Steam in last year, while merely seventy-four releases — from recent games and live service titles to mobile and VR exclusives — were represented across industry event finalists. As mainstream appeal, conversation, and digital availability determine what players experience every year, it's completely not feasible for the structure of awards to do justice twelve months of releases. However, potential exists for improvement, assuming we recognize its significance.

The Predictability of Annual Honors

Earlier this month, a long-running ceremony, one of interactive entertainment's longest-running awards ceremonies, published its finalists. Although the vote for GOTY main category takes place in January, you can already see where it's going: The current selections made room for appropriate nominees — major releases that have earned praise for quality and scale, successful independent games celebrated with AAA-scale attention — but throughout a wide range of award types, there's a evident concentration of repeat names. Throughout the vast sea of creative expression and gameplay approaches, excellent graphics category makes room for multiple sandbox experiences set in historical Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Suppose I were creating a 2026 GOTY ideally," a journalist noted in digital observation I'm still amused by, "it should include a Sony exploration role-playing game with mixed gameplay mechanics, companion relationships, and luck-based replayable systems that incorporates gambling mechanics and features modest management development systems."

Award selections, in all of its formal and community iterations, has grown predictable. Several cycles of finalists and winners has birthed a pattern for what type of refined 30-plus-hour experience can earn GOTY recognition. Exist games that never break into GOTY or including "important" technical awards like Direction or Story, frequently because to innovative design and unusual systems. Many releases launched in a year are destined to be ghettoized into specialized awards.

Specific Examples

Hypothetical: Could Sonic Racing: Crossworlds, a title with review aggregate marginally below Death Stranding 2 and Ghosts of Yōtei, reach the top 10 of annual Game of the Year competition? Or even a nomination for excellent music (as the soundtrack absolutely rips and warrants honor)? Unlikely. Top Racing Title? Certainly.

How exceptional should Street Fighter 6 have to be to earn GOTY consideration? Might selectors evaluate character portrayals in Baby Steps, The Alters, or The Drifter and recognize the greatest acting of 2025 without AAA production values? Does Despelote's brief duration have "enough" story to warrant a (earned) Top Story recognition? (Additionally, should The Game Awards need Excellent Non-Fiction category?)

Repetition in preferences throughout recent cycles — on the media level, on the fan level — demonstrates a process progressively biased toward a specific lengthy experience, or smaller titles that generated sufficient impact to qualify. Problematic for a sector where discovery is everything.

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Stephen Ali
Stephen Ali

A digital marketing expert and content creator passionate about helping local businesses thrive online.